bevy-ability-system
Installation
SKILL.md
Bevy ability system
When to use
Load this when an actor grants, cools down, or spends an ability. Combat resolution stays on bevy-combat-system.
ECS shape
- Components: your own ability id, charges, and cooldown elapsed. No engine ability component was opened.
- Resources: run-wide tables live in a resource (bevy-data-resources), not an autoload.
- Systems: mutate those components on
Updateor the fixed timestep. Use.chain()when damage must land before death. - Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.