bevy-adapt-2d-to-3d
Installation
SKILL.md
Bevy adapt 2D to 3D
When to use
Load this when a 2D design should gain a 3D camera and meshes. Keep gameplay components. Swap render and motion representations.
ECS shape
- Cameras:
Camera2dandCamera3dare already documented on bevy-camera-systems. An entity should not keep both as if they were one camera mode unless that skill says so. - Draw:
Spriteis 2D. Meshes andStandardMaterialare 3D (bevy-3d-materials). - Features: the crate page separates
2dand3dprofiles. Enabling 3D does not delete 2D types. - Motion: bevy-character-movement stays the locomotion skill. A 3D velocity is still your component until a solver exists.