bevy-adapt-2d-to-3d

Installation
SKILL.md

Bevy adapt 2D to 3D

When to use

Load this when a 2D design should gain a 3D camera and meshes. Keep gameplay components. Swap render and motion representations.

ECS shape

  • Cameras: Camera2d and Camera3d are already documented on bevy-camera-systems. An entity should not keep both as if they were one camera mode unless that skill says so.
  • Draw: Sprite is 2D. Meshes and StandardMaterial are 3D (bevy-3d-materials).
  • Features: the crate page separates 2d and 3d profiles. Enabling 3D does not delete 2D types.
  • Motion: bevy-character-movement stays the locomotion skill. A 3D velocity is still your component until a solver exists.

Coming from Godot

Installs
4
GitHub Stars
850
First Seen
3 days ago