bevy-adapt-desktop-to-mobile

Installation
SKILL.md

Bevy adapt desktop to mobile

When to use

Load this when a desktop window game must accept touch and a smaller layout. Platform features are on bevy-platform-mobile.

ECS shape

  • Input: touch and gestures features exist. Action mapping lives on bevy-input-handling.
  • UI: scale nodes with Node layout. Check the window docs for a dpi component before writing one. WindowResolution and scale-factor events exist on the window page (WindowScaleFactorChanged).
  • Textures: ASTC is mentioned only as a compression feature blurb.

Coming from Godot

Godot idea Bevy idiom
Mouse Touch feature. Check the input docs for pointer unification before writing it.
Hover menus Replace hover-only actions. UI picking exists as ui_picking. Check that feature's docs for behavior before writing it.
Safe margins Unverified.
Installs
4
GitHub Stars
850
First Seen
3 days ago