bevy-game-loop-harvest
Installation
SKILL.md
Bevy harvest loop
When to use
Load this when nodes grow on a timer and the player extracts them into inventory.
ECS shape
- Components: growth elapsed and a stage index you define.
- Resources: run-wide tables live in a resource (bevy-data-resources), not an autoload.
- Systems: mutate those components on
Updateor the fixed timestep. Use.chain()when damage must land before death. - Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.