bevy-navigation
Installation
SKILL.md
Bevy navigation
When to use
Load this when agents need a path over walkable space before adding a crate. Movement of the actor after a path exists belongs on bevy-character-movement. Policy for chase, patrol, and retarget belongs on bevy-ai-navigation.
ECS shape
- Components may store a goal
Transformtarget and a path as your own data (a list of positions you define). The ECS page allows plainComponentstructs. It does not define a nav agent. - Resources would own a map. None was opened.
- Systems that follow a path you already computed should move on
Fixed/FixedMain(bevy::time) and use.chain()when the next waypoint must be visible before motion. Check the docs for a path-computation API before writing one. - Schedule: do not invent a navigation schedule name.