bevy-quest-system
Installation
SKILL.md
Bevy quest system
When to use
Load this when objectives advance. Dialogue that grants them stays on bevy-dialogue-system.
ECS shape
- Components: quest id and stage you define.
- Resources: run-wide tables live in a resource (bevy-data-resources), not an autoload.
- Systems: mutate those components on
Updateor the fixed timestep. Use.chain()when damage must land before death. - Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.