bevy-rpg-stats

Installation
SKILL.md

Bevy RPG stats

When to use

Load this when attributes, modifiers, or derived numbers live on an actor. Combat applies them via bevy-combat-system.

ECS shape

  • Components: base attributes you define.
  • Resources: run-wide tables live in a resource (bevy-data-resources), not an autoload.
  • Systems: mutate those components on Update or the fixed timestep. Use .chain() when damage must land before death.
  • Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.

Coming from Godot

Installs
4
GitHub Stars
850
First Seen
3 days ago