bevy-tilemap
Installation
SKILL.md
Bevy tilemap
When to use
Load this before storing a grid of tiles. The bevy crate has sprites and meshes. A tilemap is yours to build in ECS.
ECS shape
- Components: a cell can be your own component (grid coord plus an id) spawned through normal ECS.
Spritecan draw one cell. That is not a tilemap type. - Resources: a map resource can hold width, height, and a seed. See bevy-data-resources.
- Systems: paint and collision generation are yours. No engine tile system was named.
- Schedule: generation on
Startupor a state enter. Check the docs for a streaming API before writing one.