bevy-turn-system

Installation
SKILL.md

Bevy turn system

When to use

Load this when play advances in turns rather than continuous time. Time still exists; you choose not to step the simulation every frame.

ECS shape

  • Components: initiative and the active entity id you define.
  • Resources: run-wide tables live in a resource (bevy-data-resources), not an autoload.
  • Systems: mutate those components on Update or the fixed timestep. Use .chain() when damage must land before death.
  • Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.

Coming from Godot

Installs
4
GitHub Stars
850
First Seen
3 days ago