bevy-turn-system
Installation
SKILL.md
Bevy turn system
When to use
Load this when play advances in turns rather than continuous time. Time still exists; you choose not to step the simulation every frame.
ECS shape
- Components: initiative and the active entity id you define.
- Resources: run-wide tables live in a resource (bevy-data-resources), not an autoload.
- Systems: mutate those components on
Updateor the fixed timestep. Use.chain()when damage must land before death. - Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.