godot-ability-system

Pass

Audited by Gen Agent Trust Hub on Oct 12, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: No prompt injection or behavior override instructions were detected in the skill documentation or metadata.
  • [SAFE]: No obfuscation techniques, such as Base64 encoding of commands, zero-width characters, or homoglyph attacks, are present in the scripts or documentation.
  • [SAFE]: Network operations are limited to standard Godot RPCs for multiplayer synchronization, which include appropriate authority validation placeholders to prevent unauthorized actions by clients.
  • [SAFE]: No sensitive data access or exfiltration patterns were identified. The use of system time is correctly applied for gameplay-related cooldown synchronization.
  • [SAFE]: Resource instantiation and duplication follow standard Godot development patterns for safe runtime object management, explicitly instructing developers to use duplicate(true) to prevent accidental mutation of shared assets.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 12, 2026, 05:03 AM