godot-ability-system
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: No prompt injection or behavior override instructions were detected in the skill documentation or metadata.
- [SAFE]: No obfuscation techniques, such as Base64 encoding of commands, zero-width characters, or homoglyph attacks, are present in the scripts or documentation.
- [SAFE]: Network operations are limited to standard Godot RPCs for multiplayer synchronization, which include appropriate authority validation placeholders to prevent unauthorized actions by clients.
- [SAFE]: No sensitive data access or exfiltration patterns were identified. The use of system time is correctly applied for gameplay-related cooldown synchronization.
- [SAFE]: Resource instantiation and duplication follow standard Godot development patterns for safe runtime object management, explicitly instructing developers to use
duplicate(true)to prevent accidental mutation of shared assets.
Audit Metadata