godot-combat-system
Pass
Audited by Gen Agent Trust Hub on Oct 13, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill implements standard game development patterns such as Hitbox/Hurtbox volumes, DamageData resources, and Health components. All operations are confined to the Godot Engine's standard APIs.
- [DATA_EXPOSURE]: The
combat_logger.gdscript records combat events to a local file (user://combat_log.json). This is a legitimate use of the Godot user directory for local telemetry and persistent logging, with no evidence of network exfiltration. - [COMMAND_EXECUTION]: The code does not use any OS-level command execution or subprocess spawning. It utilizes built-in Godot features like signals, timers, and physics queries.
- [REMOTE_CODE_EXECUTION]: There are no patterns involving the download or execution of remote scripts or external code. No package managers (npm, pip) are invoked.
- [OBFUSCATION]: The source code is clear and well-documented. No Base64, hex encoding, zero-width characters, or other obfuscation techniques were found in the scripts or instructions.
Audit Metadata