godot-genre-stealth

Pass

Audited by Gen Agent Trust Hub on Oct 14, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill contains a set of GDScript blueprints and instructional documentation for Godot Engine developers. It focuses on technical implementations of vision cones, sound propagation, and alert state machines using high-performance physics queries (intersect_ray) rather than standard scene tree nodes.
  • [SAFE]: All external links point to official Godot Engine documentation or other development skills within the same verified organization ('thedivergentai'). No suspicious third-party domains or unverified repositories are referenced.
  • [SAFE]: No evidence of data exfiltration, credential harvesting, or remote code execution. The scripts operate entirely within the local Godot game environment using standard engine features.
  • [INDIRECT_PROMPT_INJECTION]: The skill implements a detection system that reacts to dynamic world state changes (player movement, light levels, sound events).
  • Ingestion points: World state data is sampled via PhysicsDirectSpaceState3D and NavigationServer3D in scripts/stealth_ai_controller.gd and scripts/light_detector.gd.
  • Boundary markers: Not applicable as the system processes numerical physics vectors rather than natural language; however, the code uses standard checks like is_empty() for ray results.
  • Capability inventory: The system is capable of performing physics raycasts and navigation path calculations to drive AI behavior.
  • Sanitization: The scripts include proper validation for physics results and clamp detection values between 0 and 100 to ensure stable AI behavior.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 14, 2026, 09:23 AM