godot-genre-survival

Pass

Audited by Gen Agent Trust Hub on Oct 14, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides legitimate, high-quality boilerplate code and architectural guidance for Godot survival games, following engine-specific best practices for performance and modularity.
  • [DYNAMIC_EXECUTION]: The scripts use standard Godot ResourceLoader methods (load and load_threaded_request) to dynamically handle game assets such as crafting recipes and world chunks. This is an expected and necessary architectural pattern for game development in this engine.
  • [DATA_EXPOSURE]: Implements persistence for player data using ConfigFile saved to the sandboxed user:// directory, which is the standard security practice for local game saves in Godot.
  • [INDIRECT_PROMPT_INJECTION]: While the skill defines patterns for processing external game data (recipes and save files), it includes validation logic (e.g., two-pass validation in the crafting processor) to ensure data integrity. In the context of game development blueprints, these patterns are safe and functional.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 14, 2026, 09:28 AM