godot-genre-survival
Pass
Audited by Gen Agent Trust Hub on Oct 14, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides legitimate, high-quality boilerplate code and architectural guidance for Godot survival games, following engine-specific best practices for performance and modularity.
- [DYNAMIC_EXECUTION]: The scripts use standard Godot
ResourceLoadermethods (loadandload_threaded_request) to dynamically handle game assets such as crafting recipes and world chunks. This is an expected and necessary architectural pattern for game development in this engine. - [DATA_EXPOSURE]: Implements persistence for player data using
ConfigFilesaved to the sandboxeduser://directory, which is the standard security practice for local game saves in Godot. - [INDIRECT_PROMPT_INJECTION]: While the skill defines patterns for processing external game data (recipes and save files), it includes validation logic (e.g., two-pass validation in the crafting processor) to ensure data integrity. In the context of game development blueprints, these patterns are safe and functional.
Audit Metadata