godot-inventory-system

Pass

Audited by Gen Agent Trust Hub on Oct 14, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill implements a decoupled architecture where inventory and item data are stored as Godot Resources, ensuring that item management is handled through structured data rather than executable node trees.
  • [SAFE]: Persistence mechanisms in inventory_persistence.gd and associated reference files utilize native Godot serialization APIs (ResourceSaver and ResourceLoader), which is the standard and recommended practice for game state management.
  • [SAFE]: UI components, including the grid controller and drag-and-drop functionality, rely on native engine signals and built-in UI methods, avoiding insecure custom input handling.
  • [SAFE]: The item_database_loader.gd script restricts its file discovery and loading operations to the project's internal res://items/ directory, preventing path traversal or loading of external resources.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 14, 2026, 09:23 AM