godot-autoload-architecture
AutoLoad Architecture
AutoLoads are Godot's singleton pattern, allowing scripts to be globally accessible throughout the project lifecycle. This skill guides implementing robust, maintainable singleton architectures.
Available Scripts
static_state_manager.gd
Using static var for high-performance global state that doesn't need SceneTree presence.
safe_scene_switcher.gd
Robust scene transitioning logic that handles deferred freeing and root-level management.
autoload_init_order_diag.gd
Diagnostic utility for verifying and debugging the initialization sequence of Singletons.
global_event_bus.gd
Centralized signal router for decoupling disparate systems (Achievements, Stats, Game Events).
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