godot-builder
Installation
SKILL.md
Godot Builder Skill
The godot-builder skill provides an expert-grade foundation for programmatic game development and headless automation using the Godot 4.7-stable CLI. Override paths via GODOT_PATH and GODOT_CONSOLE_PATH environment variables.
Expert Automation Mindset
- Headless Isolation via XDG: When running multiple concurrent Godot instances, always override
XDG_DATA_HOMEandXDG_CONFIG_HOMEto prevent cache corruption between instances. - Cache Invalidation (Force Import): Programmatically delete the
.godot/imported/directory to force the engine to re-evaluate modified global import settings. - Explicit Ownership: Scene nodes MUST have their
ownerproperty set to the scene root, or they will be discarded during serialization. - Latency-Sensitive Multi-threading: GPU interactions (textures, image data) must stay on the main thread to avoid pipeline stalls and deadlocks.