godot-builder

Installation
SKILL.md

Godot Builder Skill

The godot-builder skill provides an expert-grade foundation for programmatic game development and headless automation using the Godot 4.7-stable CLI. Override paths via GODOT_PATH and GODOT_CONSOLE_PATH environment variables.

Expert Automation Mindset

  • Headless Isolation via XDG: When running multiple concurrent Godot instances, always override XDG_DATA_HOME and XDG_CONFIG_HOME to prevent cache corruption between instances.
  • Cache Invalidation (Force Import): Programmatically delete the .godot/imported/ directory to force the engine to re-evaluate modified global import settings.
  • Explicit Ownership: Scene nodes MUST have their owner property set to the scene root, or they will be discarded during serialization.
  • Latency-Sensitive Multi-threading: GPU interactions (textures, image data) must stay on the main thread to avoid pipeline stalls and deadlocks.

Hardened Anti-Patterns (NEVER List)

Installs
52
GitHub Stars
461
First Seen
Jun 11, 2026
godot-builder — thedivergentai/gd-agentic-skills