godot-dialogue-system

Installation
SKILL.md

Dialogue System

Data-driven dialogue routing — not beginner typewriter tutorials.

NEVER Do in Dialogue Systems

  • NEVER hardcode dialogue text in GDScript — Store lines in Resources / JSON / CSV so localization works.
  • NEVER show choices the player has not unlocked — Hide (or intentionally gray) gated options.
  • NEVER use unvalidated loose strings for node transitions — Typos in next_node_id soft-lock mid-convo; assert / registry IDs.
  • NEVER force a typewriter without skip — Click/confirm must finish the line immediately.
  • NEVER drive reveal with per-character Timer / OS.delay_msec() — Use visible_ratio / visible_characters + Tween (see typebox_effect.gd).
  • NEVER store dialogue cursor state only in the UI node — Scene changes drop the player; keep progress in the manager Autoload / session object.
  • NEVER get_node() from NPCs into Dialogue UI — Start via manager signals (start_dialogue(res)).
  • NEVER invent regex for BBCode — Prefer RichTextLabel BBCode / custom effects.
  • NEVER save/load inside a dialogue node Resource — Nodes are data; persistence belongs to SaveSystem.
  • NEVER hardcode portrait paths in code — Assign textures on node Resources or a portrait database.

Installs
293
GitHub Stars
600
First Seen
Feb 10, 2026
godot-dialogue-system — thedivergentai/gd-agentic-skills