godot-game-loop-harvest

Installation
SKILL.md

Godot Game Loop: Harvest

Implement decoupled, data-driven gathering mechanics. This system handles tool validation, depletion, and respawning.

1. Component Reference

Component Asset Description
Resource Data resource_data.gd Resource: Defines health, yield, and tool requirements.
Tool Data harvest_tool_data.gd Resource: Defines damage, type, and tier.
Harvestable Node harvestable_node.gd StaticBody3D: The world interaction entity.
Respawn Manager harvest_respawn_manager.gd Node: (Singleton) Manages world persistence.
Inventory Manager harvest_inventory_manager.gd Node: Hub for resource collection.
Auto-Save Manager harvest_autosave_manager.gd Node: Interval-based progress safety.

2. Implementation Guide

Installs
102
GitHub Stars
319
First Seen
Mar 7, 2026
godot-game-loop-harvest — thedivergentai/gd-agentic-skills