godot-genre-educational
Genre: Educational / Gamification
Expert blueprint for educational games that make learning engaging through game mechanics.
NEVER Do (Expert Anti-Patterns)
Pedagogy & Flow
- NEVER punish failure with a "Game Over"; strictly use "Try Again" or Contextual Hints to ensure a safe, encouraging learning environment.
- NEVER separate learning from gameplay ("Chocolate-covered broccoli"); strictly ensure the mechanic IS the learning (e.g., math-based trajectory calc).
- NEVER use walls of text for instructions; strictly use Show, Don't Tell methods: interactive diagrams, non-verbal tutorials, or 3-second looping GIFs.
- NEVER skip Spaced Repetition logic; strictly ensure successfully answered questions reappear at increasing intervals to verify long-term retention.
- NEVER focus on failure; strictly prominently display Mastery %, XP Bars, and Skill Trees to motivate through visible progress.
- NEVER use static difficulty; strictly implement Adaptive Scaling to maintain the "Flow State" (target ~70% success rate).
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