godot-genre-fighting
Installation
SKILL.md
Genre: Fighting Game
Expert blueprint for 2D/3D fighters emphasizing frame-perfect combat and competitive balance.
NEVER Do (Expert Anti-Patterns)
Frame-Data & Logic
- NEVER use variable framerates; strictly lock logic to a Deterministic Fixed Loop (using
_physics_processwith a frame-counter) and callreset_physics_interpolation()on teleport. - NEVER use standard Physics for hit detection; strictly use
PhysicsDirectSpaceState.intersect_shape()to query hitboxes instantly without Area2D signal lag. - NEVER skip Damage Scaling; strictly apply 10% reduction per hit in a combo to prevent infinite matches.
- NEVER make all moves safe on block; strictly ensure high-reward moves have Recovery Windows where the attacker is punishable.
- NEVER rely on
Area2D.get_overlapping_areas(); strictly useintersect_shape()for immediate, frame-perfect resolution. - NEVER forget Hitbox Proximity (Proximity Guard); strictly trigger guard states when a hitbox enters a nearby zone, even if it hasn't landed.