godot-genre-racing
Genre: Racing
Expert blueprint for racing games balancing physics, competition, and sense of speed.
NEVER Do (Expert Anti-Patterns)
Physics & Handling
- NEVER use a rigid camera attachment; strictly use a Smooth Follow pattern with
lerp()to prevent motion sickness. - NEVER prioritize realism over fun; strictly increase Gravity Scale (2x-3x) and keep friction high for responsive arcade feel.
- NEVER use
VehicleBody3Ddefault settings for karts; strictly rewrite suspension using Raycasts or custom spring/damper models. - NEVER apply steering torque directly to mass; strictly use a steering curve factored by lateral velocity.
- NEVER calculate suspension without a damper model; strictly include damping to prevent eternal oscillation (bouncing).
- NEVER ignore the Center of Mass property; strictly offset it downward to ensure stability during high-speed turns.
- NEVER multiply engine force by
delta; it is an integrated force in the physics solver. - NEVER rely on
is_action_pressed()for manual gear shifting; strictly useis_action_just_pressed()for single-tap accuracy.
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