godot-genre-shooter-fps

Installation
SKILL.md

Genre: Shooter (FPS/TPS)

Gunplay feel, responsive combat, and competitive balance define shooters.

NEVER Do (Expert Anti-Patterns)

Gunplay & Hit Registration

  • NEVER use _process() for hit detection; strictly use _physics_process() to maintain frame-rate independent accuracy.
  • NEVER apply recoil to the physical weapon model; strictly apply it to Camera Rotation (kick) and Weapon Bloom (spread).
  • NEVER trust the client for hit registration in multiplayer; strictly use Server-Authoritative validation with lag compensation.
  • NEVER synchronize every bullet over the network; strictly use Client-Side Prediction and send only initial "Fire" events.
  • NEVER use Area3D or move_and_collide() for high-speed ballistics; strictly use PhysicsDirectSpaceState3D.intersect_ray() for 100x better performance.
  • NEVER forget to exclude the player's own RID from hitscan raycasts; otherwise, shots will collide instantly with the barrel.
  • NEVER use exact floating-point equality (==) for weapon cooldowns or timers; strictly use is_equal_approx().
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