godot-genre-tower-defense
Installation
SKILL.md
Genre: Tower Defense
Strategic placement, resource management, and escalating difficulty define tower defense.
Core Loop
- Prepare: Build/upgrade towers with available currency
- Wave: Enemies spawn and traverse path toward goal
- Defend: Towers auto-target and damage enemies
- Reward: Kills grant currency
- Escalate: Waves increase in difficulty/complexity
NEVER Do (Expert Anti-Patterns)
Design & Strategy
- NEVER make all towers have the same niche; strictly ensure distinct specialties: Aura Slow, Armor Piercing, Anti-Air, Burst Sniper, and Splash Damage.
- NEVER allow a "Death Spiral" with no exit; strictly provide small comeback bonuses or interest on saved gold to prevent early inevitable failure.
- NEVER make early waves feel like busywork; strictly provide an "Early Call" bonus to skip wait times and accelerate engagement.
- NEVER trust client-side economy updates; strictly require the authoritative server to validate currency addition and tower purchases in co-op.