godot-mcp-scene-builder

Installation
SKILL.md

MCP Scene Builder

High-level agentic interface for low-level Godot MCP tools to build scenes from scratch.

NEVER Do in MCP Scene Building

  • NEVER skip design phase — Jumping straight to mcp_godot_add_node without planning hierarchy = spaghetti scenes. ALWAYS draft node tree first.
  • NEVER assume scene exists before adding nodesmcp_godot_add_node on non-existent scene = error. Must call mcp_godot_create_scene FIRST.
  • NEVER use absolute paths in MCP callstexturePath="C:/Users/..." breaks on other machines. Use res:// paths only.
  • NEVER skip verification step — MCP creates .tscn files but doesn't validate. ALWAYS call mcp_godot_run_project or mcp_godot_launch_editor to verify no errors.
  • NEVER add CollisionShape2D without setting shape — MCP adds node but shape property is null by default. Must manually set or scene is broken.

Available Scripts

scene_builder_manifest.gd

Resource definition for declarative scene building via MCP.

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129
GitHub Stars
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First Seen
Feb 10, 2026