godot-mechanic-revival
Installation
SKILL.md
Overview
Mortality beyond Game Over: progress-index checkpoints, soul graves, ghost/spirit collision layers, I-frame restitution, world-progress bitmasks, and death analytics (Sekiro / Hades / Souls-like).
Golden Path — Death → Fade → Restore → I-frame → World Persist
MANDATORY script order (read before improvising):
- revival_global_manager.gd — Autoload owns death → delay → respawn; resolve player via group
Player. - revival_death_timer.gd — 1–2s fade / death anim; never snap-respawn.
- revival_state_reset_guard.gd — zero velocity / clear locks before teleport.
- revival_health_restitution.gd — health restore + I-frames.
- revival_checkpoint_persistence.gd — write world-progress bitmask to
user://. Optional layers: revival_soul_grave.gd, revival_ghost_mode.gd, revival_death_analytics.gd.