godot-monte-carlo-balancer
Installation
SKILL.md
Godot 4.7 Baseline
- Patterns assume Godot 4.7+ projects; prefer
.tres/ Resources as the extract truth layer (Godot 4.x Resource pipelines).
Monte Carlo Game Balancer
Build a bespoke, source-driven Monte Carlo balance lab for one game — not a prebuilt tool. Reference architecture: Rust CLI + rayon that extracts GameData, simulates imperfect humans, verdicts with CIs, tunes by simulation, and calibrates against headless Godot.
Always Phase 0 first. Lane-defense field names are not the default model.
Skill Chain
godot-resource-data-patterns → godot-economy-system →
(godot-combat-system | godot-rpg-stats | godot-game-loop-waves) →
godot-monte-carlo-balancer → godot-testing-patterns → godot-builder