godot-monte-carlo-balancer

Installation
SKILL.md

Godot 4.7 Baseline

  • Patterns assume Godot 4.7+ projects; prefer .tres / Resources as the extract truth layer (Godot 4.x Resource pipelines).

Monte Carlo Game Balancer

Build a bespoke, source-driven Monte Carlo balance lab for one game — not a prebuilt tool. Reference architecture: Rust CLI + rayon that extracts GameData, simulates imperfect humans, verdicts with CIs, tunes by simulation, and calibrates against headless Godot.

Always Phase 0 first. Lane-defense field names are not the default model.

Skill Chain

godot-resource-data-patterns → godot-economy-system →
  (godot-combat-system | godot-rpg-stats | godot-game-loop-waves) →
  godot-monte-carlo-balancer → godot-testing-patterns → godot-builder

The Iron Law: Source-Extracted, Zero Config

Installs
28
GitHub Stars
461
First Seen
13 days ago
godot-monte-carlo-balancer — thedivergentai/gd-agentic-skills