godot-platform-desktop
Platform: Desktop
Settings flexibility, window management, and kb/mouse precision define desktop gaming.
NEVER Do (Expert Desktop Rules)
Window & Display
- NEVER hardcode resolution or fullscreen modes — A 1920x1080 fullscreen on a 4K monitor is blurry. Always provide a settings menu with a resolution dropdown and a mode toggle.
- NEVER ignore DPI scale factors — Manually centering windows without
DisplayServer.screen_get_scale()results in incorrect positioning on HiDPI displays. - NEVER skip a borderless window option — Exclusive fullscreen can break multi-monitor focus. Offer
WINDOW_MODE_FULLSCREEN(borderless).
Input & Persistence
- NEVER use
keycodefor movement rebinds — Usephysical_keycodeto ensure WASD works correctly across international keyboard layouts (AZERTY/Dvorak). - NEVER save settings or user data to
res://— Filesystem is read-only in exported releases. Always useuser://. - NEVER skip
NOTIFICATION_WM_CLOSE_REQUEST— Failing to handle quit signals causes data loss. Intercept and flush and ConfigFile data beforeget_tree().quit().
More from thedivergentai/gd-agentic-skills
godot-master
Consolidated expert library for professional Godot 4.x game and application development. Orchestrates 94 specialized blueprints through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms. Primary entry point for ALL Godot development tasks.
584godot-shaders-basics
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.
218godot-2d-animation
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
194godot-particles
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.
176godot-ui-theming
Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent UI styling OR supporting multiple themes. Keywords Theme, StyleBox, StyleBoxFlat, add_theme_override, font, theme inheritance, dark mode.
172godot-save-load-systems
Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.
160