godot-procedural-generation
Installation
SKILL.md
Procedural Generation
Seeded algorithms, noise functions, and constraint propagation define replayable content generation.
Available Scripts
fast_noise_noise2d_master.gd
Advanced usage of FastNoiseLite with image-based sampling for maximum performance.
cellular_automata_dungeon.gd
The classic 4-5 rule implementation for organic cave and terrain generation.
poisson_disk_sampling_2d.gd
Blue-noise distribution algorithm for non-clumping object and enemy placement.
multi_threaded_chunk_gen.gd
Expert pattern for offloading procedural generation to the WorkerThreadPool.