godot-procedural-generation

Installation
SKILL.md

Procedural Generation

Seeded algorithms, noise functions, and constraint propagation define replayable content generation.

Available Scripts

fast_noise_noise2d_master.gd

Advanced usage of FastNoiseLite with image-based sampling for maximum performance.

cellular_automata_dungeon.gd

The classic 4-5 rule implementation for organic cave and terrain generation.

poisson_disk_sampling_2d.gd

Blue-noise distribution algorithm for non-clumping object and enemy placement.

multi_threaded_chunk_gen.gd

Expert pattern for offloading procedural generation to the WorkerThreadPool.

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Installs
142
GitHub Stars
165
First Seen
Feb 10, 2026