godot-quest-system
Installation
SKILL.md
MANDATORY loads
- quest_resource.gd —
StringNameids, status, objectives/rewards - quest_manager_singleton.gd — accept / progress / complete / chain
Supporting: kill_objective_trigger.gd, quest_ui_tracker.gd, branching_quest_data.gd, quest_giver_dialogue_hook.gd, quest_persistence_loader.gd, timed_quest_challenge.gd, hidden_objective_logic.gd, localized_quest_description.gd, quest_graph_manager.gd, quest_waypoint_helper.gd, quest_conflict_resolver.gd, quest_manager.gd (alt helper — prefer singleton).
Golden path
accept → event trigger → progress → complete → persist