godot-quest-system

Installation
SKILL.md

Quest System

Resource-based data, signal-driven updates, and AutoLoad coordination define scalable quest architectures.

Available Scripts

quest_resource.gd

Data-driven quest definition using Resources for modular objectives and branching rewards.

quest_manager_singleton.gd

Centralized AutoLoad orchestrator for tracking active quests and broadcasting status updates.

kill_objective_trigger.gd

Decoupled trigger logic that bridges game events (enemies dying) to the Quest System.

quest_ui_tracker.gd

Reactive VBox UI that dynamically adds and removes objective labels based on manager signals.

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Installs
98
GitHub Stars
166
First Seen
Feb 10, 2026