godot-raycasting-queries
Raycasting and Physics Queries
Physics queries allow for instantaneous detection of objects using lines (rays), volumes (shapes), or points.
Available Scripts
direct_space_state_raycast.gd
Expert usage of PhysicsDirectSpaceState2D/3D for bypassing node-based overhead in high-frequency queries.
shapecast_ground_detection.gd
Reliable ground/footing detection using volume-based ShapeCast instead of thin rays.
multiple_hit_piercing_ray.gd
Implementing piercing projectiles that detect and return multiple hits in a single line.
field_of_view_scanner.gd
AI sensor logic using a fan of raycasts to detect targets within a FOV cone.
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