godot-server-architecture
Installation
SKILL.md
Server Architecture
RID-based server API, direct rendering/physics access, and object pooling define maximum-performance patterns.
Available Scripts
headless_init_manager.gd
Automatically detecting and initializing dedicated server logic when launched with --headless or dedicated_server features.
enet_optimized_host.gd
Expert initialization of high-performance ENet UDP hosts with precise bandwidth and client limits.
dtls_secure_server.gd
Securing ENet UDP traffic using DTLS and X509 certificates to prevent man-in-the-middle attacks.
physics_server_direct.gd
Massive scale simulation pattern that bypasses the SceneTree by creating bodies directly on the PhysicsServer3D.