godot-state-machine-advanced
Installation
SKILL.md
Available Scripts
hsm_hierarchical_base.gd
Advanced HSM base delegator for propagating physics and input to sub-states.
hsm_pushdown_stack.gd
Professional Pushdown Automata for interruptive state (Pause/Menu) stacking.
hsm_state_context.gd
Decoupled context object pattern for passing persistent data between states.
hsm_transition_guard.gd
Expert transition validation logic to prevent illegal state changes.
hsm_animation_syncer.gd
Automated Logic-to-AnimationTree syncing with state-based travel logic.
hsm_concurrent_logic.gd
Orchestration for parallel state machines (e.g., Move + Attack).