godot-version-migration
Installation
SKILL.md
Godot Version Migration
Orchestrator for engine version upgrades from early Godot through the library target. Domain Skills document current APIs; this hub owns the upgrade path.
Library target: Godot 4.7+
Corpus: docs changelog · interactive changelog · download archive · GitHub releases · migrating index
NEVER Do
- NEVER skip majors — route 1.x → 2.x → latest 3.x → 4.0 before any 4.x minor ladder.
- NEVER skip 4.x hops — upgrade
4.0 → 4.1 → … → 4.7one minor at a time; stabilize after each hop. - NEVER claim automatic 1.x→4.x conversion or bit-exact autopilot.
- NEVER treat Domain Skill bodies as migration changelogs — load
references/<topic>.md(mirrored from each skill’sreferences/migration-notes.md). - NEVER load all module notes at once — only subsystems present in the project.
- NEVER mix server/client Godot minors for high-level multiplayer (especially across 4.2→4.3 SceneMultiplayer protocol changes).
- NEVER choose Mesh “Restart & Upgrade” without VCS backup (4.1→4.2 mesh format).
- NEVER run the 3→4 converter without a full backup (tool does not backup).