creature-animation
Installation
SKILL.md
Creature animation (Plan 009 workflow)
One rule set, one pipeline, every creature: existing rig → correction → species-specific actions → baked exports → independent reimport gates → labeled reels → Unity install → commit per slice. Read RULES.md before authoring; run WORKFLOW.md commands as written.
Quick start
# from the git checkout (not the slim workspace; see WORKFLOW.md)
python3 tools/3d/animation_quality/creatures/pipeline.py --subject wolf --version 2 --trial /tmp/trial --render keys # iterate
python3 tools/3d/animation_quality/creatures/pipeline.py --subject wolf --version 2 --render all # official
python3 tools/3d/animation_quality/creatures/unity_install.py --subject wolf --version 2 # native install
python3 tools/3d/animation_quality/creatures/subject_report.py --subject wolf --version 2 --notes "..." # evidence README
python3 -m unittest discover -s tools/tests -p "test_creature_animation_*.py"