rig-it
Installation
SKILL.md
rig-it
Rigging fails in chat because the model writes one script, gets an armature that binds, and never sees that the elbow is wrong. This skill never lets you judge a rig from the code that built it. Every rig and every clip goes through a contract, a family route, verified weights, numeric gates on a fresh reimport, and rendered frames you look at before anyone calls it done.
Read RULES.md before touching a mesh. Run WORKFLOW.md commands as written. Family bone lists live in references/body-plans.md.
The loop
contract -> route -> rig + weights -> clips -> export -> fresh reimport
^ |
| polish passes (never thresholds) <-- gates + frames