unity-asset-integration
Installation
SKILL.md
Unity asset integration
Install the exact validated artifact and prove that Unity uses it correctly. Read WORKFLOW.md for the two supported installation routes and their verification commands.
Select the route
- Read the coordination board and claim the subject's exact model, material, data, prefab and evidence paths, including any shared catalog changes. Use the actual Git checkout and inspect dirty state before installation.
- Read
ArtSource/3D/Roster/subjects.json, the applicable generated manifest,GeneratedModelImportRules.csandGeneratedModelPrefabInstaller.cs. Derive paths and rig type from those contracts; subject IDs and display-folder names differ. - For a complete new accepted package, use
tools/3d/deploy_accepted_model.pyfollowed by the subject installer. - For an animation-only candidate produced by the existing creature/humanoid pipeline, use
tools/3d/animation_quality/creatures/unity_install.pywith its subject, plan and version. It replaces the production FBX while retaining textures and verifies exact imported clip coverage. - These routes target roster models. Terrain and VFX use their own installers and plan contracts; do not route unrelated assets through a unit installer.