ae-first-event-builder
Installation
SKILL.md
ae-first-event-builder | First-Behavior Asset Builder
Skill Overview
| Item | Content |
|---|---|
| Skill name | ae-first-event-builder |
| Trigger intent | The user needs to analyze the "first" occurrence of an event (time of first occurrence, properties at first occurrence, daily first, time to first payment, etc.) |
| Typical expressions | "I want to know when players first paid", "Which pack did they buy on their first payment", "I want to filter daily first logins", "How long does it take players to make their first payment", "I want to see the level of users when they first watched an ad" |
| Core value | Translate "first XX" requests into implementable solutions: create assets when first-occurrence data must be persisted (SQL tag / first_last tag + virtual event property + virtual event), or compute the interval directly with the Interval Analysis model when only first-occurrence intervals are needed |
| Main TE capabilities | SQL user tags (6.0+ incremental computation), first_last tags, virtual event properties (tag date policy), virtual events, the Interval Analysis model, custom analysis subjects |
| Tools | ae-cli (analysis-meta, analysis user-tag, analysis user-tag-member, analysis history-tag, analysis adhoc, analysis sql-table, project entity, project timezone) |
| Not applicable | See the "Out-of-Scope Scenarios" list below |