puzzle-iaa-analytics
puzzle-iaa-analytics
CRITICAL - This skill orchestrates a multi-step analysis pipeline. Read each step file in
references/steps/before executing. Do not skip steps or fabricate data. CRITICAL - Step 01 is a mandatory gate. All config values MUST be explicitly confirmed by the user via numbered text replies.data_inventory.jsonMUST NOT be written until 1.8 Summary Confirmation. Step 01 not confirmed → MUST NOT proceed to Steps 02-06. CRITICAL - Useae-cliexclusively for all data operations. Readreferences/adapters/ae-cli.mdfor command patterns. Useae-cli analysis adhoc run(unified) for all ad-hoc analysis — no separate builder step. Never guess command names, flags, JSON payloads, project_id, event names, property names, or parameter formats. CRITICAL - Thereferences/config/project_mapping.mdfile is the sole bridge between business concepts and database fields.{{event.xxx}}and{{prop.xxx}}are business concept placeholders, NOT actual database field names. When switching projects, only modify this file. CRITICAL - SKILL.md and references body MUST NEVER referencereferences/adapters/. Tool knowledge lives only in the adapter layer and does not pollute methodology.
When to Use
Use puzzle-iaa-analytics for IAA puzzle/casual game post-launch data review:
- Post-launch version review: identify core issues in retention, monetization, and level experience
- Provide data-driven priority recommendations for the next version
- Applicable to pure IAA (ad-monetized) puzzle/casual games
If user intent is raw ad-hoc analysis, single-metric queries, or non-game analytics, do NOT use this skill — use ae-analysis directly.