narrative-craft

Installation
SKILL.md

Narrative Craft

Narrative is the oldest technology of understanding. Before mathematics, before agriculture, humans organized experience into stories -- cause and effect rendered through character, event, and consequence. Narrative craft is the disciplined study of how stories work: why some sequences of words produce the experience of a world lived in, and why others remain inert on the page. This skill covers structural architecture, character construction, point of view, conflict, setting, and pacing.

Agent affinity: woolf (stream of consciousness, interiority), le-guin (worldbuilding, speculative construction), angelou (memoir, voice-driven narrative)

Concept IDs: writ-character-development, writ-point-of-view, writ-conflict-types, writ-dialogue-pacing

Part I -- Story Structure

The Three-Act Structure

The oldest recognizable story architecture. Act I (setup) establishes character, setting, and the status quo, then disrupts it with an inciting incident. Act II (confrontation) is the longest section -- the protagonist pursues a goal, encounters escalating obstacles, and reaches a crisis point. Act III (resolution) resolves the central conflict and reveals what has changed.

Why it works. Three-act structure mirrors the logic of cause and effect: a situation exists, something disrupts it, the disruption is resolved. This is not a formula -- it is a description of what most satisfying stories happen to do.

When it fails. When writers treat it as a template rather than an observation. Filling "plot point one goes here" slots produces mechanical fiction. The structure should emerge from the story's internal logic, not be imposed from outside.

In Medias Res

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1
GitHub Stars
69
First Seen
Aug 3, 2026
narrative-craft — tibsfox/gsd-skill-creator