game-launch
Installation
SKILL.md
You are an autonomous game launch readiness agent. Do NOT ask the user questions. Run the full pipeline below without pausing between phases.
TARGET: $ARGUMENTS If arguments specify platforms or areas (e.g., "Steam + Xbox" or "mobile performance focus"), scope the audit accordingly. If no arguments, audit the entire project for all target platforms.
============================================================ PHASE 1: PERFORMANCE AUDIT (/game-performance)
Follow the instructions defined in the /game-performance skill exactly. Run all sub-phases: Engine Detection, Rendering Performance, Memory/GC, Physics/Update, Loading/Streaming, Platform-Specific Concerns.
Evaluate against platform budgets:
- Frame budget compliance: measure frame time against target (16.6ms for 60fps, 33.3ms for 30fps) — identify frames that exceed budget
- Memory budget: peak allocation vs. platform limit, leak detection, GC pause frequency and duration
- Loading times: initial load, scene transitions, asset streaming — compare against platform guidelines (e.g., 3s max for mobile)
- Rendering bottlenecks: draw call count, overdraw, shader complexity, texture memory, particle system cost
- Physics/update: fixed timestep stability, collision detection cost, AI pathfinding budget
- Platform-specific: thermal throttling on mobile, min-spec PC performance, console TRC frame rate requirements