tools-unity-behavior-designer
Behavior Designer
Overview
Behavior Designer is a behavior tree implementation for Unity AI. This skill covers patterns for creating robust AI behaviors for enemies, NPCs, and game entities.
When to Use
- Enemy AI behavior
- NPC decision making
- Boss fight patterns
- Companion AI
- Any complex state-based AI
Core Concepts
Behavior Tree Structure
More from tjboudreaux/cc-plugin-unity-gamedev
tools-unity-ugui
Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.
1tools-unity-addressables
Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.
1tools-unity-navmesh
Unity NavMesh pathfinding patterns, safety checks, and performance optimization.
1tools-unity-cinemachine
Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.
1tools-unity-sentry
Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.
1tools-unity-wwise
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
1