engine-export-presets
Installation
SKILL.md
Engine Export Presets
Trigger
Use this skill when the user:
- Needs a Unity, Godot, or Unreal export from Blender Python
- Mentions Y-up, Z-up, centimeter scale,
export_yup,axis_forward, oraxis_up - Is about to pass FBX axis kwargs to
bpy.ops.export_scene.gltf - Wants a headless preset the later
ai-asset-pipeline-templatecan call
This skill is the export layer. It composes ai-mesh-cleanup (apply transforms, units), depsgraph-and-evaluated-data (export_apply ships evaluated mesh), and the unapplied-scale-gltf witness (export_apply does not bake object scale). It does not generate meshes.
The core misunderstanding
glTF and FBX do not share axis RNA. bpy.ops.export_scene.gltf has export_yup (boolean, "+Y Up"). It does not have axis_forward or axis_up. bpy.ops.export_scene.fbx has axis_forward and axis_up (axis enums) and global_scale. It does not have export_yup. Passing the other exporter's kwargs is a TypeError or a silent no-op depending on how the call is built.
That split is the contract. Verified on current RNA: