operators
Installation
SKILL.md
Operators
Trigger
Use this skill when the user:
- Wants to create a new
bpy.types.Operator - Mentions
bl_idname,bl_label,bl_options, "redo panel", "F6 panel", "operator props" - Needs an action triggered from a button, menu, keymap, or chat command
- Asks why their operator's properties don't show up in the redo panel
Required inputs
- Action category: the prefix of
bl_idname(mesh,object,scene,view3d, etc.) - Operator name: the suffix (
my_addon_action) - Class name: the conventional
CATEGORY_OT_name(MESH_OT_my_addon_action) - Whether the action is undoable (most are)