realitykit-rendering-materials

Installation
SKILL.md

RealityKit Rendering Materials

Quick Start

  1. Confirm the issue is visual: mesh display, material assignment, camera projection, lighting, shadows, post-processing, splats, decals, LOD, occlusion, or probes.
  2. Load the narrowest rendering reference that matches the feature.
  3. Route ShaderGraph or USDA material graph editing to shadergraph-editor.
  4. Route local USD stage rendering through realitykit-visionos-developer; route USD authoring to usd-editor.
  5. Validate on device or simulator with concrete visual checks, because many rendering issues are asset-, lighting-, or hardware-dependent.

Load References When

Installs
7
GitHub Stars
60
First Seen
Jun 26, 2026
realitykit-rendering-materials — tomkrikorian/visionosagents