realitykit-rendering-materials
Installation
SKILL.md
RealityKit Rendering Materials
Quick Start
- Confirm the issue is visual: mesh display, material assignment, camera projection, lighting, shadows, post-processing, splats, decals, LOD, occlusion, or probes.
- Load the narrowest rendering reference that matches the feature.
- Route ShaderGraph or USDA material graph editing to
shadergraph-editor. - Route local USD stage rendering through
realitykit-visionos-developer; route USD authoring tousd-editor. - Validate on device or simulator with concrete visual checks, because many rendering issues are asset-, lighting-, or hardware-dependent.