realitykit-visionos-developer
RealityKit visionOS Developer
Quick Start
- Decide whether the task is component selection, scene setup, animation, physics, audio, input, or ECS debugging.
- Load only the component, category, or custom-system references that match the task instead of reading the whole catalog.
- Use
RealityViewas the SwiftUI bridge and keep all content mutation inside documented RealityKit entry points. - Register custom components before use, then keep per-frame behavior in systems instead of ad hoc view logic.
- Route app launch, simulator flow, or build-debug plumbing to
build-run-debug.
Load References When
| Reference | When to Use |
|---|
More from tomkrikorian/visionosagents
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Design and implement visionOS 26 SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
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Enforce repository coding standards for Swift 6.2 strict concurrency, actor isolation, @Observable models, SWIFT_APPROACHABLE_CONCURRENCY, @concurrent functions, and modern Swift APIs across visionOS app code. Use when reviewing, writing, or migrating Swift code in this plugin's scope.
44usd-editor
Guide for modifying USD ASCII (.usda) files, including prims, properties, composition arcs, variants, and transforms. Use when editing or reviewing .usda files by hand.
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