shadergraph-editor

Installation
SKILL.md

ShaderGraph Editor

Quick Start

Default to Reality Composer Pro. Use raw USD or MaterialX inspection only when debugging exports or interoperability.

  1. Decide whether the task is node selection, runtime parameter control, export debugging, or sample selection.
  2. Identify whether the material is authored in Reality Composer Pro, loaded from USD / .reality, intentionally created from MaterialX data, or built programmatically with the visionOS 27 ShaderGraph API.
  3. Load only the matching reference files.
  4. Route text-level USD structure edits to usd-editor.

Load References When

Installs
48
GitHub Stars
60
First Seen
Jan 29, 2026
shadergraph-editor — tomkrikorian/visionosagents