shadergraph-editor
Installation
SKILL.md
ShaderGraph Editor
Quick Start
Default to Reality Composer Pro. Use raw USD or MaterialX inspection only when debugging exports or interoperability.
- Decide whether the task is node selection, runtime parameter control, export debugging, or sample selection.
- Identify whether the material is authored in Reality Composer Pro, loaded
from USD /
.reality, or intentionally created from MaterialX data. - Load only the matching reference files.
- Route text-level USD structure edits to
usd-editor.