usd-editor

Installation
SKILL.md

USD Editor

Quick Start

Use this skill for minimal, text-level USD or USDA edits. Keep the change small and preserve existing composition unless the task explicitly says otherwise.

If the change is material- or shader-specific for RealityKit, prefer shadergraph-editor.

Load References When

Reference When to Use
usd-syntax When you need a refresher on .usda syntax, values, and path formats.
prims-properties When adding or editing prims, attributes, or relationships.
composition-variants When touching sublayers, references, payloads, or variant sets.
transforms-units When editing transforms, xformOps, or stage units and up-axis metadata.
time-samples When modifying animated or time-sampled properties.
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Installs
32
GitHub Stars
49
First Seen
Jan 29, 2026