usd-editor
USD Editor
Quick Start
Use this skill for minimal, text-level USD or USDA edits. Keep the change small and preserve existing composition unless the task explicitly says otherwise.
If the change is material- or shader-specific for RealityKit, prefer
shadergraph-editor.
Load References When
| Reference | When to Use |
|---|---|
usd-syntax |
When you need a refresher on .usda syntax, values, and path formats. |
prims-properties |
When adding or editing prims, attributes, or relationships. |
composition-variants |
When touching sublayers, references, payloads, or variant sets. |
transforms-units |
When editing transforms, xformOps, or stage units and up-axis metadata. |
time-samples |
When modifying animated or time-sampled properties. |
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