visionos-widgetkit-developer
visionOS WidgetKit Developer
Quick Start
Treat visionOS widgets as spatial objects first, not as small 2D surfaces.
- Decide the platform and family scope first.
- Define both close and far layouts before polishing visuals.
- Treat timeline entries, shared storage, and App Intents as the integration boundary; do not depend on live host-app state.
- Load only the reference files that match the current problem.
Load References When
| Reference | When to Use |
|---|---|
widget-overview.md |
Overview, decision points, and a quick checklist for Vision Pro widgets. |
families-and-platforms.md |
When choosing native visionOS families, compatible iOS families, or extra-large widget support. |
mounting-styles.md |
When deciding elevated vs recessed support and avoiding layout breakage. |
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