game-optimization-performance
Installation
SKILL.md
Game Optimization & Performance
Project-specific optimization patterns, benchmarking, and known pitfalls.
Architecture
| Component | Location | Role |
|---|---|---|
| AudioManager | scripts/autoloads/audio_manager.gd |
Bus hierarchy, sidechain compressor, volume API |
| CarAudio | scripts/audio/car_audio.gd |
Engine/wind/servo/landing audio (sample-based) |
| TireAudio | scripts/audio/tire_audio.gd |
Per-wheel tire squeak with envelope smoothing |
| ImpactAudio | scripts/audio/impact_audio.gd |
Collision/scrape audio (sample-based, pooled) |
| GraphicsManager | scripts/autoloads/graphics_manager.gd |
Tier switching, DOF, config persistence |
| Debug overlays | scripts/debug/ |
F3-F8 visual profiling overlays |
| EffectLOD | Various effect scripts | WorldScale-aware distance culling |