godot-audio-systems

Pass

Audited by Gen Agent Trust Hub on May 2, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides standard architectural patterns and code snippets for the Godot game engine's audio system. Analysis of the GDScript examples (pooling, spatial audio, and effects) shows no attempts at data exfiltration, command execution, or network communication. Asset loading uses the safe 'res://' internal path system, and procedural audio generation is performed locally within the engine's buffer system without external code dependencies.
Audit Metadata
Risk Level
SAFE
Analyzed
May 2, 2026, 03:47 AM